Struct druid_shell::MouseButtons[][src]

pub struct MouseButtons(_);
Expand description

A set of MouseButtons.

Implementations

Create a new empty set.

Add the button to the set.

Remove the button from the set.

Builder-style method for adding the button to the set.

Builder-style method for removing the button from the set.

Returns true if the button is in the set.

Returns true if the set is empty.

Returns true if all the buttons are in the set.

Returns true if MouseButton::Left is in the set.

Returns true if MouseButton::Right is in the set.

Returns true if MouseButton::Middle is in the set.

Returns true if MouseButton::X1 is in the set.

Returns true if MouseButton::X2 is in the set.

Adds all the buttons to the set.

Returns a union of the values in self and other.

Clear the set.

Count the number of pressed buttons in the set.

Trait Implementations

Returns a copy of the value. Read more

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Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

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